After a long grueling weekend doing nothing but teaching classes and programming, I sucessfully managed to complete my first flash game ever for the Game Jam 3. I really wanted to push myself to find some sort of creative outlet. In the past this was with animating. Oh, how I wanted to be an animator. But I'm just not that good at it. I mostly think it is because I get burnt out of animating too quickly or just the plan fact that I fail at drawing in general. I doesn't matter really. I at this point in my life have given up on animating as a whole and now jumped whole-hearted into being a programmer.
In the past I have started over two dozen game projects. All of which were buried and fogotten with in a couple of weeks. It's a sad fact. I seem to get over ambitious with my work and always fall short of what I expect, grow frusterated and downright quit or become utterly distracted with something else.
I believe that it is because of this fact that always try to do too much, attain the perfect game on my very first try is why I have failed so much. The Newgrounds Game Jam in its very core required me to rush something out as soon as possible, leaving behind all the neat features and stuff I really wanted to put in out. Despite the fact that I didn't get to submit a game that I had in mind from my original vision, I still submitted my first game and am still motivated to make more!
I have roughly two months until the next game jam. My current goal is to submit another game by then, but to primarily make it simple enough that I could finish coding it well before my deadline. Therefore, there will be no epic-long game that I have always dreamt about making coming from me anytime soon. I need more experience programming. I am now settling to start off small. Here we go.