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Lambinvoker
I'm no artist. I'm a talentless hack who loves to doodle/animate from time to time.

Justin Trotter @Lambinvoker

Age 37, Male

English Teacher

University of Mississippi

Beijing, China

Joined on 8/25/05

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I am no longer an animator.

Posted by Lambinvoker - February 23rd, 2011


After a long grueling weekend doing nothing but teaching classes and programming, I sucessfully managed to complete my first flash game ever for the Game Jam 3. I really wanted to push myself to find some sort of creative outlet. In the past this was with animating. Oh, how I wanted to be an animator. But I'm just not that good at it. I mostly think it is because I get burnt out of animating too quickly or just the plan fact that I fail at drawing in general. I doesn't matter really. I at this point in my life have given up on animating as a whole and now jumped whole-hearted into being a programmer.

In the past I have started over two dozen game projects. All of which were buried and fogotten with in a couple of weeks. It's a sad fact. I seem to get over ambitious with my work and always fall short of what I expect, grow frusterated and downright quit or become utterly distracted with something else.

I believe that it is because of this fact that always try to do too much, attain the perfect game on my very first try is why I have failed so much. The Newgrounds Game Jam in its very core required me to rush something out as soon as possible, leaving behind all the neat features and stuff I really wanted to put in out. Despite the fact that I didn't get to submit a game that I had in mind from my original vision, I still submitted my first game and am still motivated to make more!

I have roughly two months until the next game jam. My current goal is to submit another game by then, but to primarily make it simple enough that I could finish coding it well before my deadline. Therefore, there will be no epic-long game that I have always dreamt about making coming from me anytime soon. I need more experience programming. I am now settling to start off small. Here we go.


Comments

I'd stick to small games for now, sometimes its easier to get your mojo and confidence if you just keep your projects small. One of the most depressing and creatively draining experiences is tackling an animation or game which you cant see the finishline of. Thats not to say you shouldnt go after those projects, but going after them when youre on a hot streak makes it more bareable

Wise words coming from a wise hipster.